Email: megafield_games@outlook.com
please write email title like this:
[Bug]+bug short description
[Suggestion]+suggestion description
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Now developing a rhythm game called
All Thingy Playable
progress:
🆗判定} accel note 不消失Solved
取消Note Path及Pathfollow
🆗instead,使用relative pos Solved
🆗完成新sensor:
point
逆天bug:debug安卓打不开
🆗process pass SOLVED
🆗完成 accelnote强度属性
🆗拆:process处理note位移,physics处理判定
🆗给每个input_event_screen_drag 添加spd属性
🆗完成vector2 x,y 分量单独tween Para
🆗优化sensor event handler 逻辑 Para
🆗InputEvent object 飙升
🆗第二次性能优化:使用linq
scratch手感太差
改:(判定为:只要进入判定区域,且速度在400以上即可
🆗再次性能优化:合并RunningNotes&PreRN
🆗新sensor Bezier Curve+render it
🆗打击音效
第三次性能优化,使用对象池;
{
🆗RegularPool<Note.Regular>
}
🆗BezierTrack
{
Animation
ChartSide
NoteHandler
MoveNote
RegularNotes。Judgement
Ready()
}
🆗新note:Hold&SlideReg
🆗用gds handle inputevents
1ST ATP DEV ERA ENDED
start 2ND!
2ND ATP DEV ERA
🆗Malody slide=>ATP Chart (line)slide
combo system
acc system
MainMenu <======================HERE
🚫STOP⛔
NEWSENSOR----- CASE Popup notes
Pause
new note HAZARDNOTE 点了miss 不点perfect 点太早 得good
自定义hold头 Tap Scratch
default or 0= tap 1=scratch
TapSlide点蛇
note额外官方皮肤
除Classic外
还有Neon
BoldSketch黑线描边(用来适应亮背景)
NewEvent Type CameraEvent
完成audiosync
{每次异常情况就暂停,开始就SyncAudio()}